Build a snake game using python.

 

Play your own build Snake Game using python and tkinter.

We'll be using tkinter, pygame, math, and random library of python for building this game. So pip install all the libraries if not installed.

The code will be divided in two classes a CUBE class and a Snake class, followed by the main method for calling the classes objects.

Cube class will consist of the dimension of the play ground and managing the cell blocks individually for the traversal of snake. It'll have draw and move fuctions.

Snake class will mostly constitute of the snake cells, adding new everytime it eats, and  with functions like move, enumerate, reset, addcube and draw.

 

Now follow the below code and see the magic happen. And comment wherever you didn't understand what's happening.

 

# This is a sample Python script.

# Press Shift+F10 to execute it or replace it with your code.
# Press Double Shift to search everywhere for classes, files, tool windows, actions
# and settings.

 
import math
import random
import pygame
import tkinter as tk
from tkinter import messagebox
 
class cube(object):
    rows = 20
    w = 500
    def __init__(self,start,dirnx=1,dirny=0,color=(255,0,0)):
        self.pos = start
        self.dirnx = 1
        self.dirny = 0
        self.color = color
 
       
    def move(self, dirnx, dirny):
        self.dirnx = dirnx
        self.dirny = dirny
        self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
 
    def draw(self, surface, eyes=False):
        dis = self.w // self.rows
        i = self.pos[0]
        j = self.pos[1]
 
        pygame.draw.rect(surface, self.color, (i*dis+1,j*dis+1, dis-2, dis-2))
        if eyes:
            centre = dis//2
            radius = 3
            circleMiddle = (i*dis+centre-radius,j*dis+8)
            circleMiddle2 = (i*dis + dis -radius*2, j*dis+8)
            pygame.draw.circle(surface, (0,0,0), circleMiddle, radius)
            pygame.draw.circle(surface, (0,0,0), circleMiddle2, radius)
       
 
 
 
class snake(object):
    body = []
    turns = {}
    def __init__(self, color, pos):
        self.color = color
        self.head = cube(pos)
        self.body.append(self.head)
        self.dirnx = 0
        self.dirny = 1
 
    def move(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
 
            keys = pygame.key.get_pressed()
 
            for key in keys:
                if keys[pygame.K_LEFT]:
                    self.dirnx = -1
                    self.dirny = 0
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
 
                elif keys[pygame.K_RIGHT]:
                    self.dirnx = 1
                    self.dirny = 0
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
 
                elif keys[pygame.K_UP]:
                    self.dirnx = 0
                    self.dirny = -1
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
 
                elif keys[pygame.K_DOWN]:
                    self.dirnx = 0
                    self.dirny = 1
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
 
        for i, c in enumerate(self.body):
            p = c.pos[:]
            if p in self.turns:
                turn = self.turns[p]
                c.move(turn[0],turn[1])
                if i == len(self.body)-1:
                    self.turns.pop(p)
            else:
                if c.dirnx == -1 and c.pos[0] <= 0: c.pos = (c.rows-1, c.pos[1])
                elif c.dirnx == 1 and c.pos[0] >= c.rows-1: c.pos = (0,c.pos[1])
                elif c.dirny == 1 and c.pos[1] >= c.rows-1: c.pos = (c.pos[0], 0)
                elif c.dirny == -1 and c.pos[1] <= 0: c.pos = (c.pos[0],c.rows-1)
                else: c.move(c.dirnx,c.dirny)
       
 
    def reset(self, pos):
        self.head = cube(pos)
        self.body = []
        self.body.append(self.head)
        self.turns = {}
        self.dirnx = 0
        self.dirny = 1
 
 
    def addCube(self):
        tail = self.body[-1]
        dx, dy = tail.dirnx, tail.dirny
 
        if dx == 1 and dy == 0:
            self.body.append(cube((tail.pos[0]-1,tail.pos[1])))
        elif dx == -1 and dy == 0:
            self.body.append(cube((tail.pos[0]+1,tail.pos[1])))
        elif dx == 0 and dy == 1:
            self.body.append(cube((tail.pos[0],tail.pos[1]-1)))
        elif dx == 0 and dy == -1:
            self.body.append(cube((tail.pos[0],tail.pos[1]+1)))
 
        self.body[-1].dirnx = dx
        self.body[-1].dirny = dy
       
 
    def draw(self, surface):
        for i, c in enumerate(self.body):
            if i ==0:
                c.draw(surface, True)
            else:
                c.draw(surface)
 
 
def drawGrid(w, rows, surface):
    sizeBtwn = w // rows
 
    x = 0
    y = 0
    for l in range(rows):
        x = x + sizeBtwn
        y = y + sizeBtwn
 
        pygame.draw.line(surface, (255,255,255), (x,0),(x,w))
        pygame.draw.line(surface, (255,255,255), (0,y),(w,y))
       
 
def redrawWindow(surface):
    global rows, width, s, snack
    surface.fill((0,0,0))
    s.draw(surface)
    snack.draw(surface)
    drawGrid(width,rows, surface)
    pygame.display.update()
 
 
def randomSnack(rows, item):
 
    positions = item.body
 
    while True:
        x = random.randrange(rows)
        y = random.randrange(rows)
        if len(list(filter(lambda z:z.pos == (x,y), positions))) > 0:
            continue
        else:
            break
       
    return (x,y)
 
 
def message_box(subject, content):
    root = tk.Tk()
    root.attributes("-topmost", True)
    root.withdraw()
    messagebox.showinfo(subject, content)
    try:
        root.destroy()
    except:
        pass
 
 
def main():
    global width, rows, s, snack
    width = 500
    rows = 20
    win = pygame.display.set_mode((width, width))
    s = snake((255,0,0), (10,10))
    snack = cube(randomSnack(rows, s), color=(0,255,0))
    flag = True
 
    clock = pygame.time.Clock()
   
    while flag:
        pygame.time.delay(50)
        clock.tick(10)
        s.move()
        if s.body[0].pos == snack.pos:
            s.addCube()
            snack = cube(randomSnack(rows, s), color=(0,255,0))
 
        for x in range(len(s.body)):
            if s.body[x].pos in list(map(lambda z:z.pos,s.body[x+1:])):
                print('Score: ', len(s.body))
                message_box('You Lost!', 'Play again...')
                s.reset((10,10))
                break
 
           
        redrawWindow(win)
 
       
    pass
 
 
 
main()

 



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